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|  | |  | | | Mass Effect 2 | | | | | SKU:
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Usually ships in 1 business days | | | | | | The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory. | | | |
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| | Product Details | | Product Length: | 7.57 inches | | Product Width: | 5.36 inches | | Product Height: | 0.57 inches | | Product Weight: | 0.35 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.35 pounds | | Release Date: | January 19, 2010 | | Average Customer Rating: | based on 303 reviews |
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| | Game Information | | Platform: | Xbox 360 | | Media: | CD | | Item Quantity: | 1 |
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| | Features | Improved NPC conversation system where Commander Shepard can take matters into your own hands ? interrupting or using force to get the answer required.The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage.Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
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| | Customer Reviews | Average Customer Review: Write an online review and share your thoughts with other customers.
Excellent!! Sep 05, 2010 When i first ordered this, i expected it to be one of the "new games" you get at gamestop (already opened). I was completely wrong, this game was excellently packaged and literally brand new. Quick and easy shipping. I would definitely reccomend this seller to anybody.
Epic Aug 31, 2010 Im not going to write a long review for this game because i don't need too. If you have played the first one you will love the second. If you haven't played the first you can still play this but will not have the back story and you won't be able to import your character from the first. Give this game a chance if your into FPS, RPG or have ever played KOTOR.
1 of 1 found the following review helpful:
The reviews speak for themselves Aug 29, 2010 IGN recently crowned this game the top game on the Xbox 360 platform to date, it's won multiple awards and it has a strong chance of being the best game of the year. You will not be disappointed.
A sure contender for 2010 Game of the Year! Aug 25, 2010 The first Mass Effect was a fantastic sci-fi adventure that has become one of the defining games of the Xbox 360. Therefore, expectations were very high for Mass Effect 2, and most pleasantly, this game exceeds the first in just about every conceivable way! Bioware has truly outdone themselves in fleshing out the Mass Effect universe and in creating a cast of characters that truly have a life of their own.
The game starts out with a bang, in the form of a jaw-dropping opening sequence that had me staring at the screen in disbelief. The story gets better from there as we're introduced to the Illusive Man (played expertly by Martin Sheen) and get familiar with working for the Cerberus organization. What follows is roughly 30-40 hours of sci-fi perfection. In what is probably a first in gaming, your choices and decisions that were made in the first Mass Effect carry over into this game (using your completed save file from the first game), noticeably molding the state of the universe. This is astounding. Characters that died in the first game are remembered, your love interests from the first game act accordingly when you meet them in this game, and the attitude of the characters reflect what you allowed or disallowed in the first game. It's truly remarkable, considering all the variables from the first game. If you never played the first game, or never finished it, the game defaults to a standard set of circumstances. But to know that you had a direct impact on how your Mass Effect 2 experience rolls out is a wonderful thing. Plus, throughout Mass Effect 2, you make several key decisions which you know are gonna come back to haunt you in the inevitable Mass Effect 3!
Gameplay-wise, it's important to point out that the RPG elements of the first game have been drastically scaled back. Gone is the micromanaging of weapon upgrades, omni-gel, and the detailed leveling up mechanics that the first game relied on. When a character gains a level, you can only upgrade one of four attributes. Weapons are upgraded using a simple system where you can level up only their general effectiveness, with no options. While this may turn off some of the fans, I personally found this change to be a wholly welcome one. It streamlines the game so you can concentrate on the action. And this leads me to another gameplay change. Missions are more shooter-based than they were in the first game. A very effective cover mechanic has been introduced and aiming and shooting is more fluid and responsive. Basically, though I hate to say it, it's reminiscent of Gears of War. The overall mission structure, however, is just like in the first game, so it definitely still has the feel of Mass Effect. Returning from the first game is the dialog wheel, only this time it's more interactive and is designed to make the dialog flow smoothly. It works flawlessly and you feel more engaged in the conversations than ever!
Mass Effect 2 is more of a character piece than the first game. The number of playable characters doubles from that of the first game, but unlike that game, you have to make the characters loyal to you lest you suffer the consequences. This, in my opinion, is where the game falters a bit. The main story really only encompasses 4 or 5 missions. The rest are made up of "loyalty missions", which are basically requests for help that your squad members ask of you. They have nothing to do with the main story, though they do serve as excellent backstory for your comrades. So essentially you do a mission to recruit a character, and then do their loyalty mission. This results in a rather disjointed experience since you can only partake in the main story (which is nothing short of excellent) in only small bursts. This is kind of a double-edged sword though, since by the end of the game where you must select team members to perform certain tasks, you really feel like you know them well. Not since Final Fantasy VII have I felt so familiar with the characters in a game. The loyalty missions aren't bad, I just wish they were more integrated with the game's overall story.
It's probably a no-brainer that anyone who liked the first Mass Effect probably already got the second one. But if you haven't played either game, I strongly suggest you play the first one first. It's a wonderful thing to shape your own game experience, and I wouldn't want anyone to miss out on that! Mass Effect 2 is definitely one of the best games of 2010, and probably the best on Xbox 360 for sure.
0 of 1 found the following review helpful:
Some holes in the storyline - otherwise excellent Aug 18, 2010 I wish Amazon would allow decimal ratings. Mass Effect 2 doesn't deserve a perfect score, but it also doesn't deserve a 4/5 rating. ME2 is a masterpiece, at least by video game standards, notwithstanding some holes in the storyline. The dialogue is delivered well, probably because it's so well written (again, by video game standards), so the voice actors don't have to be embarrassed to speak it. The voice acting and character design are so well done that the player can almost imagine the characters leading an independent existence when the power is switched off. No, it's not high drama, but it's pretty good for a game. ME2 is a game adults can enjoy without feeling childish.
If I have one gripe with ME2 it's that it doesn't integrate the first game's storyline well. For instance, at the end of the first game, Reapers are seen flanking the Citadel. The sequel doesn't explain what happened to them after you defeated Sovereign. Did the Citadel fleet destroy them? Seeing as how one ship gave them so much trouble, that seems unlikely. Moreover, even if you chose to kill the alien council in the first game, there is no interaction in ME2 between Commander Shepherd and the human council. This seems strange, considering Shepherd put them in power.
The choices you make in the first game that carry over into ME2 don't seem all that momentous. I was led to believe, by interviews with the game's designers, that choices made in the first game would give way to alternative storylines and missions in the sequel. Playing the original game would be like travelling back in time to alter the future by altering the past. Instead, all that happens is some characters from the last game pop up to reminisce about the good 'ol days (that is, if you didn't kill them). Big deal. This is such an interesting concept for a game that I'm surprised the designers didn't do more with it.
Apart from these criticisms, the game looks and handles beautifully. The weapons menu is easy to master and attacks are easy to execute. If you enjoyed the first game, the sequel will exceed your expectations.
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