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Super Mario World

Super Mario World
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Super Mario World

 
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Super Mario World (Super Nintendo) Mario and his dinosaur companion, Yoshi, are looking for the dinosaur eggs Bowser has stolen and placed in seven castles. Many secret exits aid Mario in finding his way to Bowser's castle, completing 74 areas and finding all 96 exits. With multiple layers of 3-D scrolling landscapes, find items including, a feather that gives Mario a cape allowing him to fly. and a flower so he can shoot fireballs. For any Mario fan this game is a must.

 
Our Price: $749.99
 
 

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Product Details
Product Length:4.0 inches
Product Width:0.5 inches
Product Height:0.5 inches
Product Weight:0.05 pounds
Package Length:4.0 inches
Package Width:0.5 inches
Package Height:0.5 inches
Package Weight:0.05 pounds
Average Customer Rating: based on 107 reviews

Game Information
Platform:Nintendo Super NES
Media:Video Game
Item Quantity:1

Features
  • Exploration adventure game with good old Mario

  • Hunt dinosaur eggs with Yoshi

  • Featuring 74 areas in seven different castles

  • Lots of special power-up items

  • For 1 or 2 players


Customer Reviews
Average Customer Review:4.5
Write an online review and share your thoughts with other customers.

5WORKS GREAT  Aug 27, 2010
I have used the game many times and works like a charm! Great shipping and everything!

4Great, but the GBA version's better  Aug 12, 2010
Almost every Mario fan on the planet would probably point at Super Mario World and call it the greatest Mario game ever. In every way it outshines its predecessors (at least in my opinion), while in many ways it far surpasses its successors in playability, replay value, appeal, and gameplay. Not to mention, it introduced into the Mario series the my own favorite character, Yoshi.

Anybody who enjoyed the Super Mario Bros. games from the NES shouldn't think twice about purchasing this game if they still have an SNES. In many ways, Super Mario World (from here on out abbreviated SMW) is similar to its direct predecessor, Super Mario Bros. 3. Both have an overworld map, both have at least three power-ups (though SMW only has three), and both, unlike Super Mario Bros. 1, has full support for moving backwards. Their story is more-or-less the same, too--Peach is captured by Bowser, and Mario must storm through the Koopalings (Bowser's kids, all of whom are older than Bowser Jr, who won't exist until Super Mario Sunshine) to get her back, going through eight worlds in the process (SMW, very charmingly, names each world after a type of food, sans worlds 5 and 8). Super Mario Bros. 3 was responsible for introducing a plethora of Mario enemies, and while this is not the case for SMW, SMW introduces Yoshi, who would appear in almost every Mario game since in some form.

But it is the differences that make SMW stand out from every other Mario game out there (except Super Mario Land 2, which is almost like a Gameboy incarnation of SMW). If you've ever played more than one Mario side-scroller, you may notice that their collection of enemies is always more-or-less the same. Though most of the enemies in SMW either never appeared again or were already mainstream, there are notably only Goombas in a select few levels, and even then they don't appear until World 5 (if I'm not mistaken). The player in SMW is mainly confronted with either Koopas, Boos, or Buzzy Beetles, with very little else in-between. The final battle with Bowser is completely different from any other Mario game out there, though, so even the monotony of Dinosaur Land's population is made up for by how creative the game gets at Mario's confrontations.

In my opinion, though, the best thing about SMW is the replay value. If you've ever seen the Game Boy Advance remake's US cover, it boasts that the game has over 90 levels. You don't have to play through hardly as many to beat Bowser and save the princess--however, to complete the game and unlock both the unbelievably difficult extra world and alter the population of Dinosaur Land into Pumpkin People (and more), it is necessary to complete every single level--a challenge, because most, including almost all of World 4, are accessible only after finding the hidden exits in regular levels. You'll find yourself going through levels countless times, trying to find that hidden key, or that other exit in a Ghost House, and believe me, sometimes it can be mind boggling (one of the secret exits in one of the Ghost Houses is far above Mario, completely out of view, so high you must fly to it, without ever having an indication it was there before hand). If you complete all of the especially challenging World 9, you receive a special bonus of going to an unnumbered world where every level is maddeningly hard. And there are so many secrets to discover in Dinosaur Land, from new locations to Switch Palaces to Ghost Houses to the Secret Area (a must for the harder levels), that you'll be playing the game for hours even after saving the princess.

However, if you are looking to get this game other than for the novelty of having it in SNES form, I'd recommend getting the Game Boy Advance version instead (Super Mario Advance 2: Super Mario World). They are both virtually identical, but the GBA version includes a checklist of all the Princess Coins (Dragon Coins in the SNES version) you've collected (not to mention there's a bonus for finding them all, whereas they simply give you an extra life in the SNES version), the GBA version is portable (a must due to how long the game takes to complete), and, probably the one that hit me hard after buying the SNES version after losing my GBA version, the special Yoshis unlocked in World 9 are made available outside World 9 in the GBA version, whereas in the SNES (and Wii) version, it is necessary to re-complete a level in World 9 with whichever special Yoshi you want (for example, in the GBA version, if you wanted a blue Yoshi to reach the secret exit in one of the World 4 levels, all you had to do was beat the corresponding World 9 level and then find a Blue Yoshi while being Cape Mario, such as in the Secret Area; however, in the SNES and Wii versions, to get a Blue Yoshi you must re-do the level it appears in and complete it with him, then bring him back to the level you wanted to use him in and hope you don't lose him).

Having played both the SNES and the GBA versions, I would say the GBA version is better than the SNES version; however, for those of you looking for the novelty of having a great game in its original format, the SNES version is a must-have. Highly, highly recommended.

5classic  Apr 22, 2010
this is a classic game. if you don't love super mario brothers then your not human, 5 stars across the board!!

4One of the best Mario games ever  Mar 29, 2010
With a save feature, this game is just awesome. Since there's a hundred ways to 'exit', with some levels having two exits, interesting powers, new abilities, and great graphics, this is a game that just can't be beat. With the save, you can play for as long as you like. Riding Yoshi really is a lot of fun at times, though it's disconcerting and frustrating if you're riding along smoothly and an enemy strikes you, causing Yoshi to run off. The levels are rich and complex, and there's some cool shortcuts and features you can activate. I found the shortcuts, but still went through each level to get 100 percent, because if you do, you get to play in an all-new secret bonus world. How nice is that? If you're ever going to play a Mario game, try this. Heck, I like this better than Mario 64!

5Awesome Game!!  Mar 22, 2010
Well i just Finally got it today after over a week!!.. That part sucked!. But so Far it works Fine and is in very Good shape!. I would Definitely recommend this game to any Mario Fan!!. I love it!.

 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
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